About me
I'm Pawel Stolecki, a rendering engineer focused on real-time graphics and performance-critical systems, building scalable rendering systems that deliver production value while fully utilizing modern hardware under strict frame budgets.
My work spans physically based rendering, real-time ray tracing, low-level graphics programming across PC and console platforms.
I enjoy working close to the metal: analyzing hardware utilization, data structures & algorithms ensuring every fraction of a millisecond is accounted for.














